posts written by…

Josh

Mar 09

iPad Application Design

The iPad is not just “a big iPhone.”

Technologically speaking, it is very similar.  The way you interact with it, however, is different.  The applications don’t feel like mobile apps.  They are robust, full featured and intuitive.

Feb 17

Make Your User Interface Intuitive By Encouraging Experimentation

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The design industry is plagued with the misconception that product manuals are evil. These designers believe that your product should be intuitive enough to use without a manual.

While there is a certain truth to this, there are many viable reasons for product manuals to be used. There needs to be a certain level of competency that can be achieved without the manual.

A manual is never an excuse for poor design.

Your product should be designed to encourage people to experiment. That’s how people learn how your product works, and it is also how they discover advanced functionality.

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Feb 09

“I agree” checkbox syndrome

The “I agree” checkbox has become an interface standard on registration forms. “I agree to the terms and conditions.” While it’s purpose is generally understood by the consumer, it is a key source of frustration for people registering for accounts.

eBay's Registration, as an example

Why it’s overlooked:

  • Checkboxes are small, particularly ones which aren’t grouped in a fieldset;
  • They are typically at the bottom of a form – Out of sight out of mind;
  • They are placed in close proximity to a larger button which takes the focus.

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Feb 04

Memory Eternal, Pauline Nelson

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Late last week, our dear friend Pauline Nelson passed away after a battle with cancer. Pauline was not just my client, she was my friend and a mentor to me for nearly 10 years.

Back in 2001, while a music major in college, I started doing some freelance work on the web. Pauline, an independent jeweler in the Los Angeles area, became my first client. Not only was she my first client, but she stayed with me for 9 more years until her passing last week.

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Jan 29

How to analyze a usability study

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Most of the value you gain from a usability testing session comes from the analysis after the session is complete. I have been involved in a few sessions recently where no formal analysis has been conducted. I believe this is a mistake.

Traditionally, the analysis portion of a usability session takes quite a long time. The end results is usually what I call a “Dead Document.”

“Dead Documents” are reports that have value, but negatively impact productivity. This is usually because it takes too long to create the document, or there isn’t enough time to consume it.

I have developed a quick and dirty system for analyzing the data. It requires only a few hours to create and only a few minutes to consume.

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Jan 11

Who’s Attending Codemash 2010?

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The Codemash Conference is not just about great content, but it’s about great people.  Last year I met some great new friends and even did a fair amount of business with them.

I’ll be podcasting, blogging and networking all week.  If you are around, make sure to hunt me down.

Are you attending?

If you are attending, post in the comments so we can find each other this week.

Jan 06

Design Last Design

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Agility comes from your ability to rapidly gather feedback about the software you are building, and to react quickly. This is especially true during your initial build phase.

Interface First Design

I’ve always been a supporter of Interface First Design. To your customer, the interface is the product. The customers needs are all defined by the way they interact with your product. This is why we have always encouraged designing the interface before writing any code. This keeps developers from over-engineering features and ensures the customer gets what they expect from you.

However, I often find myself over-designing. I waste a lot of time designing things that will be deleted in future iterations.

Introducing Design Last Design (DLD)

Recently, I’ve been experimenting with what I call “Design Last Design.” Essentially this means we sketch out a user interface in the beginning, as we always have, but we don’t pretty it up. We build the whole application in greyscale with standard fonts, and boxes, but nothing pretty. Near the end of the project, we wrap it all up with graphic design. The interactions are all still designed up front, but the graphic design is laid on at the end. We don’t waste time on graphical details which are not yet important.

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Jan 04

New Years Resolutions are for Lazy People

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New Years Resolutions are not agile.

With the new year upon us, it’s that time to make our resolutions. But, why do we wait to do this at the beginning of the year? If change is needed, make the change now.

I came to realize the problem with this a month ago (beginning of December). I’m a typical geek. I sit in front of my desk for about 12 hours a day, and most of my exercise comes from walking to the restroom down the hall. Needless to say, I’m not a perfect specimen of health. I’m not fat by any stretch, but I’m not in shape and I could eat healthier. So, like many I decided to do something about it this year and make “focusing on my health” my resolution for 2010.

Except for one small problem. I needed change NOW, not starting in a month. Waiting a month to start to change would make my problem worse. Suffice to say, I joined the gym that day and today (Jan 1), I’m already feeling much better.

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Dec 22

Codemash Presentations That You Won’t Want To Miss

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The Codemash Conference is coming up again this year in just a few weeks.  It is always my favorite conference of the year, bringing together a diverse crowd of developers to learn practices from each others industries.

I have compiled a list of talks that I know you’ll enjoy.  Some of these I’ve heard previously, and others are presented by people that are always interesting/entertaining.

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